Saturday, December 31, 2011

DJ Equipment - Something for Everyone Is Out There

!±8± DJ Equipment - Something for Everyone Is Out There

Years ago a DJ was some who played vinyl records and gave interesting comments in between songs. Later it shifted to tapes, cd's and now computers along with other technical instruments but the "DJ" disc jockey term stayed the same. It is interesting that the equipment they use is not universal. What works for one DJ may not work for another.

Turntables

Jensen, Sony, Crossly all make "turntables" or record players as some may call them. They are used to play the old time vinyl records. Today many use them to play their collections and record them onto CD's or their computers. Once in a while you can find a DJ who just loves the old style and uses one along with the rest of his equipment and can hand mix with them. They can play two sizes of records come in plastic, wood and vinyl housings and are very reasonable to buy.

CD Players

The choices are large when looking for CD players with or without media controls. Any size, shape or housing is available. It depends on what you are looking for to meet your needs. Where one person may want a simple CD player someone else may be need to use a Denon or Pioneer CD/MP3/Media player that gives them numerous other options.

The cost is higher but the performances and control of how and which way their music is played is amazing. You can also look for CD players that offer more or a little less to their performances and functions it really is all about the needs.

Tape Decks

Retro, which is the word that is heard most often concerning tape decks unless you are a DJ? A tape deck lets you take your entire collection and put creativity to them because they are now high tech devices. Rane SL is one of the brands that have top quality systems available allowing you to hook to other equipment syncing everything in perfect order. There are many quality modern tape deck systems out there through places like Hercules that can offer you great systems.

Mixers

For a DJ mixing and scratching are all they want and their main goal. They are looking for optimal performance in this equipment and will accept nothing less. Vestax, Denon, Rane, Pioneer are some of the companies that offer quality mixers. The price points vary depending on what you need to achieve and the sound and look you are going for.

DJ Sets & Accessories

Complete DJ packages are widely available and they range in quality, reliability, features and functions. CD players, DJ mixer channels, headphones and more are included in some of the packages offered. You get the bells and whistles of many different functions right down to tangle resistant cords. In this product you are best served to do plenty of research and customer comments are always helpful.

Numark Fusion, Gemini, and Samson all offer DJ sets but there are also many other companies out there. Accessories such as lights, bulbs, cases, racks, cables, wires can be purchased pretty much anywhere through web sites, catalogs or stores. You can go big or small or you can build slowly and add things you want later.

Being a DJ is an exciting adventure and fulfilling your needs as a DJ is much easier than you think when it comes to the number of products available. Research that is the key to buying any product and if you do that you will find what you need and be satisfied with it. Happy DJ-ing!


DJ Equipment - Something for Everyone Is Out There

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Monday, December 26, 2011

How to Record at Home

!±8± How to Record at Home

Technology, specifically home recording, has progressed in leaps and bounds in the past few years. Thousands of dollars of equipment and years of schooling were once required to produce professional sounding recordings, but no more! There are many examples of powerful, easy to use software, which make it easy and convenient to multi-track record in the comfort of home.

The software has become relatively cheap and in some cases free, however this is only one piece of the puzzle when building a home studio. The computer is the most important part of this puzzle and by far the most expensive, but who doesn't already own a computer in this "point and click" world? Computers are as common as television sets and telephones in most American homes so I am going to assume that you at least know someone with a computer and have basic computer skills. So with this in mind lets look at a few essential pieces of the home recording puzzle.

* Computer (or access to one)
* Microphones
* Audio Interface
* Recording software (Pro Tools, Sonar, Garage Band, Audacity, etc.)

With these basic tools, you can produce decent sounding recordings with minimal cost but please keep in mind that in general, "you get what you pay for." This does not mean that the more you spend on hardware and software, the better your recordings will sound. I wish that was all it took but unfortunately there is no substitute for knowledge. Someone with a lot of knowledge can take a cheap home studio and make great recordings but someone with little to no knowledge probably couldn't walk into a million dollar studio and make anything sound good.

This simply means that when you record a song in your home studio, there will be a noticeable difference when compared to your favorite CD's. Your favorite bands have unlimited time and money to put into their records and have the best, most knowledgeable engineers at their disposal. A home studio is fantastic, however for producing high quality demos for use in press kits or to share with friends. It is also a very powerful way to write and create music. Recording your ideas and playing them back is the only way to tell how the music will sound to other people's ears.

Now lets look at the individual pieces in more detail.

* Computer - If you don't have at least a general understanding of computers then you must have been hiding under a rock for the past 10 years. I recommend picking up a book on basic computing or finding a 6 year old to teach you.

* Microphones - There are literally hundreds, maybe even thousands of different types of microphones available at every price imaginable, which can be intimidating to some people when recording at home. Trying to explain the difference between these microphones would be impossible within the realm of this article so we will just briefly explain them. I highly recommend, however to do some research on the different types and find someone with experience in recording to help you decide what microphones are best in each application.

All microphones, generally speaking, do the same job. They take audio information (noise) and convert it into a signal, which can be moved through a cable to another location (amplifier, computer, etc.) where it is then converted back into noise. All microphones do this job well, but some are better than others for certain applications. Since this is a basic article and I want to help set up a studio without spending an arm and a leg, I will simply recommend finding microphones within your budget and experimenting with them to find which work best for you. I also recommend that if you only buy one microphone, it should be a SM 57, which is in my humble opinion the most well rounded microphone available and can be purchased for around 0.

* Audio Interface - This is a piece of hardware, which takes the audio information from your microphone and converts it to information that can be used by your computer and recording software. It is the link between the music and your computer. There are many different brands available at many different price ranges but all do the same job. The difference between them is basic quality of components and construction but also in amount or numbers of input/ output channels. An interface with a single stereo input allows you to take one microphone and record onto one single track. This is great for vocals or guitars or any other instrument in which only one microphone and one track is needed. This however limits you greatly if you want to put multiple microphones on a single instrument or when recording drums, which have many pieces and need many microphones and tracks.

This can be fixed in two different ways. Either buy an audio interface with multiple inputs (this is where the interface gets extremely expensive) or buy a small mixing board and mix all of the microphones together before they are put into the interface. This is a very cost effective way to record but it does have its limitations. Once the drums (for example) are mixed through the mixing board, then put into a single input interface, they will be recorded onto a single track within your recording software. This means that you have no way to separate the different drums once the track is recorded.

If you can't hear the snare drum, you can't just turn up that track because they have already been mixed together and cannot be separated. The drums have to be perfectly mixed at perfect volumes in the mixing board before the recording happens. This can still produce quality sounding drum tracks but can be quite frustrating when you start adding all the other instruments and realize that one of the drums is too loud or not loud enough. You will have to decide what types of instruments you will be recording and how many inputs you will need and at what budget. Most audio interfaces also come with recording software, which means that you can simply buy an interface and start recording immediately.

* Recording Software - Most of the popular software are similar in many ways. The very basic procedures when setting up your recording software (and studios in general) is to understand where your audio is coming from and where it is going. What is the path the audio is going to take to get from the instrument, through your hardware and software, then to your ears? Some recording software will automatically set up and recognize the input and output drivers but in many cases you will have to find the driver settings somewhere in your software and set the appropriate drivers for your inputs and outputs. Input drivers- How is the audio getting into your computer? When you buy an audio interface, it usually comes with a disk to upload the appropriate software and drivers. When you open your recording program and find the driver settings, you must select the drivers that coincide with the audio interface that you are using.

Some programs also have buttons labeled I/O, which are your input/output settings. This tells the computer where the noise is coming from and where it is going. Once your software knows where the music is coming from and where it should send it so that you can here it (computer speakers, mixing board, headphone amplifier, etc.), then the actual recording can take place. All software comes with some form of equalization and effects, which can take the dry music and add/subtract things to make it work best in the overall song. Again, this is an extreme over-generalization of what EQ and effects can do to a track or an overall recording, but for this article I will simply tell you that there is no substitution for finding someone with knowledge and asking them to share. There are also hundreds of tutorials available online and other articles and forums specifically dedicated to explaining and sharing recording knowledge. If you are reading this article, then you must be interested and excited by recording your own music so I think the best and most fun way to understand these concepts is by experimenting.

Now with a little trial and error, you will soon be proficient at multi-track-recording and will no longer need to spend + an hour at a studio to share quality recordings of yourself or of your band. It has been an extremely fun and rewarding hobby for me not to mention somewhat lucrative. Once you become proficient at recording, you can charge others bands to record at your home studio. You can also run your software with a laptop, which allows you to create a mobile studio. Start asking bands in your area if they would like you to record their next demo album or record their live show for a small fee. With a small investment in hardware, software and time, you can begin to earn money for doing something that you love in your free time!


How to Record at Home

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Tuesday, December 20, 2011

Etymotic Create Your Own Earphone

We had the opportunity to check out Etymotic at the CEA Line Show in NYC. They specilize in custom built earphones. This is great for your ipad, ipod and phone. Etymotic Research, Inc. is an engineering-driven research, development and manufacturing company. The name "Etymotic" (pronounced "et-im-oh-tik.") means "true to the ear." Mead Killion, Ph.D. founded Etymotic Research in 1983 to design products that accurately assess hearing, improve the lives of those with hearing loss, protect hearing, and enhance the listening experience of musicians and music lovers everywhere. With deep roots in acoustic research and the hearing aid industry, Etymotic invented insert earphones in 1984. Etymotic's original earphone design used balanced armature receivers, which established these speakers as the gold standard for high definition in-ear earphones. The first versions were used for diagnostic testing and precision auditory research (ER-1, 2, 3). Etymotic produced the first noise-isolating high-fidelity in-ear earphone, the ER-4 (1991), which became the basis of all subsequent in-ear earphones and in-ear monitors worldwide, and created an entire category of consumer electronics. The ER-4 earphones are still produced and channel-balanced to within 1 dB in Etymotic's labs in the US. Innovation, education and hearing conservation are central to Etymotic's mission. Etymotic's products are used by scientists, hearing practitioners, hearing-impaired consumers, professional and amateur ...

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Sunday, December 4, 2011

LexisNexis/Casemap

From the 2008 CALI Conference for Law School Computing Audience: All Technical Level: Low "CaseMap": Attend This Session and Get FREE CaseMap Software For Your School, a Starbucks Card, and a Chance to Win Bose Acoustic Noise-Cancelling Headphones!! Attend this session and you will leave with more than free coffee cards and prizes. You'll learn all about a cutting-edge, case analysis tool called "CaseMap" that is used by 100's of top law firms around the country. LexisNexis is now proudly offering law schools FREE access to CaseMap so that faculty and students can enjoy the benefits that law firms have enjoyed for years. CaseMap is already being used by law school clinics all over the country to help manage their caseloads and teach students about the importance of technology in today's practice of law. Similarly, professors who teach legal research and writing and other skills-oriented courses are integrating CaseMap into their programs because of the key advantages it offers for both faculty and students. Law school faculty look to their IT professionals to make them aware of new software that can help them teach or enhance the educational experience of students. CaseMap offers all of that and more, and it's FREE! Don't miss this opportunity to introduce your school to CaseMap. They will thank you for it. What is CaseMap? CaseMap is a powerful yet simple case analysis tool that provides lawyers with an efficient way to organize and analyze all of the critical ...

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Wednesday, November 30, 2011

Acoustic Research Aw825

www.noisefreeheadphones.com Acoustic research technology offers the finest in wireless and noise canceling headphones, as well as the best wireless speakers. For additional information, please visit our website at NoiseFreeHeadphones.com

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Monday, November 28, 2011

How to Build a Recording Studio

!±8± How to Build a Recording Studio

Studio Considerations

The magic of the recording studio has often mystified even the most seasoned professionals. With all the knobs, switches and buttons on various gear and large format consoles, no wonder confusion sets in to most non-techies. Many people, especially artists, composers, producers, and engineers, will end up putting together their own studio for writing and pre-production, with some eventually deciding to take the plunge and create a full-fledged recording complex that is capable of recording major albums. This article will try to shed some light on the considerations to take into account when making a studio, be it a small home studio or a professional recording studio.

Is size important? Some may say it is so but this is not always the case. The dimensions of the studio are very important. A room too large may become over-reverberant or full of unwanted echoes. A room too small may sound tight and unnatural. It is important that the room size and room sound is relevant to the type of music you are recording. You don't want to go into a very small tight room to record BIG rock drums. Although, big room sounds can be achieved by adding external reverb effects to simulate rooms at a later time when necessary.

It is best to find the room that suits the sound you are trying to achieve from the beginning of the recording process. The smaller the room, the smaller and tighter the sound will be; this is not necessarily a bad thing. Small tight rooms can be good for vocals, guitars and percussion if you are going for a tight clean sound. Larger rooms have more air for the sound to travel in, so it will be in fact a bigger more open sound. The sound has a longer travel time for the sound wave to move, therefore the reflection from the walls will take longer to bounce back creating a bigger more spacious sound. The decision of size and sound has to be made early on before the recording starts. One advantage that a larger room will have is the ability to be scaled down by closing up the room using modular baffles or gobos (go betweens). Gobos are structures that are partitions, that help to block sound by placing them in between the musicians, instruments, and microphones. Placing the gobos around the microphone at a close distance will help a large room with too much ambiance sound smaller. This will eliminate the reflections coming off of the walls that are further away.

Small rooms can produce big heavy tight sounds with the absence of the decay from the reverb that is caused from big rooms. Sometimes a large room can sound like it's washed out, or far away. With a good engineer any room can sound amazing with a little adjusting. A poor sounding room can be manipulated to sound good, although it requires much more work and time. Deciding on the proper room size for your needs is critical to the sounds that get re-produced. This will highly dictate the type of sound the microphones will pick up.

Clapping your hands in a room can give a good representation of what a room will sound like. The reflection coming off the walls will be picked up by a simple hand clap. The true test is to try out some instruments or vocals and position them in various sections of the room until reaching the optimum sound quality. If one side of the room sounds bad try a different spot or move around into a corner until the sound is improved.

Experimenting with different sections of the room also keeps the sound fresh when recording many instruments. If the acoustic guitars are recorded in the center of the room, when the time comes to record the electric guitars you may try recording them in a corner of the room for a different room sound. This gives clarity on the final mix creating separation and providing more distinction on various sounds.

If you are starting your own studio, remember that the bigger the studio the higher amount the bills will be. The benefit is that larger studios can charge more for their studio rates.

Getting the Necessities

If you happen to reach that elite 2% and become that million dollar, hit selling, famous producer or artist (or if you just win the lotto), then you might eventually think about buying serious studio gear and setting up your own producer paradise.

Acquiring the proper equipment and labor is key to a great studio and successful recordings. Studio gear is expensive and the knowledge of those who use the gear does not come cheap. Hiring the right people can save money and time in the long run. Studio designers also are specialty breeds that can make or break your studio. Your buddy Joe the carpenter may be able to help build it for less, yet if the studio is not properly isolated for sound it is a great waste of time, energy and finances.

The studio engineer is also the focal point of the sound that is created. Having an experienced engineer involved in the process will make your sound have a character of its own. He is the extra set of ears that gives another dimension to your productions. He is also a critical consulting partner when building or choosing to rent a studio. Let the experts help you with advice, it will create less of a headache in the long run. The experienced engineer can fill you in on all the equipment needed for recording the music that is relevant to your world. He can also give some guidelines on how the studio should be setup before having to consult a designer. There is no room for guessing or assumption on these issues.

Check List: Part 1

When purchasing studio gear it is wise to research only what is absolutely essential for your style of music. If you're not recording live drums in your studio, there is no need to buy a plethora of microphones for them. By being patient and shopping around for the best prices, a mass amount of money can be saved in the end. When you save to 0 bucks on each piece of gear it really adds up in the end, and there is a ton of gear needed to put a proper studio together.

Below is a basic studio checklist that will be discussed in further detail in later articles. These are the essentials of modern day recordings and the tools that are most commonly used in the best studios around the world.

The Studio Gear Checklist:

Recording / Mixing Console

The engineer or producer operates the console that controls all of the levels for recording, playback and mixing.

This is the big board that has all the buttons, switches, knobs, faders which control the levels and signal routing for each instrument. This could be referred to as a board, console or mixer. The most common consoles in major studios are SSL (Solid State Logic) or Neve. The console is the most important piece of gear in the studio. It controls the overall operations of signal flow and sound manipulation. The console allows for each instrument to be on its own channel on the board. Each channel may then have effects inserted into its signal path to enhance the sound. A signal may also be routed to external gear for further manipulation. Anything that can be imagined, can be done. There are no rules for experimenting with sound. A signal can be sent to reverbs, delays, compressors, guitar amps, speakers in hallways for re-recording

Each channel strip on a decent console will contain: Faders, Preamps, Panning, Equalization, Filters, a Routing Matrix, AUX Sends and Returns, Dynamics, Muting, & Solo.

Other Features Of The Console: Inserts, Outputs, Monitoring, Automation, Fader Grouping, Bussing, Splitting...

Patchbay

Allows the studio to combine interconnectivity with all the equipment by using patch cables. The patchbay can be configured for each studio's specific equipment requirements. All of the outboard gear, console and recording devices inputs and outputs are hard wired to the patchbay. The Patchbays can be be analog or digital. The most common is the bantam TT cable configurations.

Check List Part 2:

Microphones Microphones pickup the initial sound source. The mic is the first source in the recording process receiving and converting the sound wave into electrical energy to be amplified, transmitted and recorded.

Preamps Amplifies the original signal coming from the mic or instrument. Gives initial control of the recording levels. Preamps are located on the console or as external outboard gear.

DI Boxes The Direct box is used mainly for instruments such as keys and bass to be compatible with mic inputs. The DI box transforms line levels of instruments to mic level for console and preamp inputs.

Compressors Helps to further control levels and dynamics coming from the preamp or console. Usually comes in rack mounted outboard gear or software plugins for DAWs. Compressors keep levels from peaking into distortion levels and help to bring lower levels louder.

FX Processors For special effects like adding space, dimension, pitch and time delays on signals and recorded tracks. Usually comes in rack mounted outboard gear or software plugins for DAWs. Multi-FX processors may have reverb, delay, flangers, EQ, compression and more all in one unit.

FX Pedals Small floor foot pedals originally designed for guitar FX processing. These pedals are created for distortion and special effects, which add space, dimension, pitch and time on guitars mainly, but are an inexpensive alternative used as outboard gear for other instruments.

DAW The Digital Audio Workstation is like an entire studio inside of a computer. Protools, Logic and Nuendo are just a few DAWs that provide a digital multi-track recorder, a virtual console, a wide variety of effects, editing, and sequencing(musical programming) possibilities. The DAW uses software, hardware and computers in combination to operate.

Check List: Part 3

Control Surface The control surface acts as a console that controls a DAW or external machine. The control surface usually has faders, knobs and buttons that are controlled by the computer connected to a DAW. This makes operating the DAW similar to analog operations by being able to put your hands on faders instead of clicking a mouse. Some control surfaces have all the same features as a console. The most common control surfaces are made by Digidesign.

Clocking Digital recorders use different clocking formats to operate properly. Digital units sample the sound to be replicated. Clocking refers to the amount of time in between samples taken for reproduction. If the digital clocking is off it will sound jittery or add noise to the sound in the analog to digital conversion. A quality clock will improve the sound. Some common digital clock sources can be found in products made by Prism, Rosendahl, DCS, and Aardsync to name a few. Some clocks have sync generators built in to lock up with other machines.

Sync Generator Generates tones to allow communication between machines so that several recording devices can be synchronized together and operate at the same speed. Clocking works with synchronization (sync) when analog and digital equipment is combined. Sync uses SMPTE, MTC (midi time code), Midi Clock, MMC (midi machine control) to allow recording on several DAWs and tape machines to be linked up together.

CD Recorder Records and plays back compact discs. Gives the ability to record stereo mixes and playback these mixes on other CD players. CD standard for consumer playback is a sample rate of 16 bit and a sampling rate of 44.1kHz. Sony, Tascam, Alesis, and Yamaha all make good studio CD recorders.

Tape Machines Recording machines that use analog or digital tape for recording and playback of music. Some purists in sound recording prefer the sound of analog tape. There are many digital tape machines used for recording both music and video.

Cabling Literally miles of various cabling could be needed for a single studio. Common cables in sound reproduction are XLR balanced mic cables and Unbalanced 1/4 inch instrument cables.

Monitors / Amps Speakers in the studio are referred to as Monitors. Powerful clean amps are needed to run monitors. Many monitors are self powered, which means that they have built in amplifiers. Monitors usually consist of high frequency tweeters, low frequency woofers and cabinets that contain the speakers and components.

Headphones / Distribution By using a set of earphones this allows communication between the control room and the studio, also allows pre-recorded tracks to be heard during the overdubbing process. Headphones are also referred to as cans.

Instruments / Keyboards / Drums / Guitars These are more of the tools of the craft. You may have all the best studio gear in the world, but if the instruments sound bad you are starting in the wrong place. Anything could be considered an instrument if it makes noise that could possibly be recorded on a record.

Amplifiers This is often referred to as an amp. Amps increase the amplitude or volume of electrical signals from sound waves. These are used in powering speakers. Guitar and Bass amps can be used for many other applications such as running a vocal or snare drum through them.

Microphone Stands A wide variety of sizes and styles are needed for a proper studio. The mic stand helps to get the microphone placed properly for the best sound quality possible.

Studio Furniture There are many types of racks and furniture designed to hold consoles and outboard gear. The interior decoration of the studio completely sets the vibe of the working environment.

Electricity

Nothing will work without electricity unless you're jamming at the local drum circles down on the beach. Electrical installation studio power is often overlooked. Studios will setup a "clean feed" that is a separate breaker from the rest of the general power that is being used for air conditioning, lighting and the basic necessities of the rest of the building. Have you ever plugged something in and heard that horrific buzzing sound coming from the speakers or guitar amp? This is usually due to bad electrical wiring, which causes ground noise. This is the first thing to listen for when going in to a studio session. A simple solution to the problem would be to use a simple ground lifter on the gear or lift the ground from a direct box which can also solve the problems. We will go into details later.

Isolated electrical circuits for each individual room are a must in a recording studio. The proper amount of amperage is also a must. Not enough amperage will surely cause your breakers to blow. Consult with an Electrician who is familiar with studio setups to insure that wiring and voltage is regulated and conforming with local codes.

Unregulated Power Supplies (UPS) should also be in place just in case there is a power failure. This will insure that valuable equipment will not blow up or cause a fire. If there is a case of a power outage the UPS will provide enough time to backup important computer files and safely turn off your equipment. Some studios will have complete generator systems in place to keep the studio running for the remainder of the session.

Improper lighting can also cause buzzing ground issues, especially fluorescent bulbs. Avoid using these in any studio. Dimmers can also cause many problems. The average household dimmers will surely put a damper into a clean sound. Make sure that professional grade dimmers are installed to avoid ground noise. Always listen carefully to signals being recorded before committing to a final take. There are a countless number of accounts that the engineer discovers electrical noise on takes during the mix process.

If you are serious about your studio, may I suggest balance power or a separated panel with neutral power conditioning. The evil problems of ground issues are a direct reflection of sources returning or looking for a different ground. Voltage potential between neutral and ground will certainly change your way of looking at things... for example, .5 volts between neutral and ground is the maximum allowance by UL code that electronics will operate optimally without potential induction issues. I would suggest having a meter installed to rate this. Logging this information and having a good rapport with the local electric company would not hurt at all.

Air Conditioning/HVAC

This is another very important area that is often not considered. Studio gear gets very hot. The lack of adequate cooling could result in equipment failure or damage. Blowing up equipment is no fun and it gets very expensive. Some recording studios have a separate Machine Room for computers, tape machines and power amps that is highly air-conditioned to keep everything cool. This also cuts down on the noise from the fans on such units, which can distract concentration from listening in detail in the control room. Having too much air conditioning could also result in moisture or condensation build-up that may also damage the gear. Water in general is bad for electronic gear.

The return air system is used to pull heat out of needed areas and also provides an air intake for the AC units. These are placed in key areas where there is a build-up of heat from the gear, for example near the console or in the machine room.

Separate Rooms: Control Room

Most studios have several isolated areas for recording, mixing, and production. Soundproofing is the main agenda when creating multiple rooms in a studio. To achieve this, the main objective is to make the rooms airtight. If air cannot leak in or out of a room, there will be less chance of sound leaking in or out as well.

Most pro studios have double doors that create a sound lock to help prevent noise leakage. They also have very thick double walls with interior air gaps to also help trap unwanted sound. The floors in the studio should also be floated which means they are lifted from the ground to help further prevent extra vibrations and leakage.

The first focus would be the Control Room where the mixing console and outboard gear are contained. This is where all of the recording and mixing is controlled, hence control room. The acoustics in this room should be designed for hearing the exact sound that is being recorded or mixed. The sound of the room should be as natural as possible for accurate representation of the original sound translated to the speakers in the room.

The first rule for an appropriate acoustically treated room is that there should be no parallel walls .If you were to clap your hands in a room with hard parallel walls you would here the sound bouncing back and forth, this is known as a flutter echo. This is neither good for recording or mixing. The trapping of unwanted bass is important for a room to sound great as well. Twenty five percent of the room should be assigned for bass traps for an adequate mixing room.

Separate Rooms: Live Rooms

The next focus of equal importance would be the Live Room where the music is recorded. This is where the musicians and vocalists perform on the microphones. Live rooms should have more versatility to be able to adapt to different recording situations. Wood floors for example are great for reflection of sound, which creates a brighter tone. If a warmer tone is wanted, one could simply place a rug on the floor. Many live rooms also have a great deal of glass to see between rooms for communication. This is also very reflective. Many studios use curtains to control the amount of reflections coming off glass or hard walls. Non-parallel walls are again needed to eliminate any flutter echoes.

Some studios also contain a vocal booth within the live room. This would be a smaller room designed for vocals. They may also be used for guitar amps and other instruments. There are no rules for what this can be used for; its main purpose is for additional isolation during the recording process. Glass doors or windows are used for visibility of the artists and those working in the control room.

Many elaborate studios may have multiple control rooms and production suites. Lounges and proper bathroom facilities are important in keeping the creativity flowing. A dining area and kitchen are also a consideration if budgets permit. Many hours are spent in the studio when working on projects. It is important to have all the comforts of home to keep everyone happy.

A few proper offices are necessary for the client to be able to have private internet access and to handle business without any distractions. All studios are designed differently. Whatever can be imagined can be created. There are no rules, only guidelines.

Acoustics

Sound is a wave, much like the ripples on a still body of water when a rock is dropped into it. The larger the wave, the lower the tone. Lower tones, known as bass frequencies, travel in wide long waves while higher tones known as treble frequencies travel in a tighter, shorter wave. Frequencies heard by the human ear range from 20Hz to 20K. Just as an indication, a piano's range, probably the widest range of any instrument, is from 39Hz on the low note and 3Khz on the high note.

Sound is measured in decibels also represented as dB. An average concert is about 95-100 dB while a heavy rock concert or hip hop concert could reach levels of 130dB. This is above the threshold of pain; so don't forget to wear your earplugs which are designed to protect your hearing when in extreme sound levels. Interestingly enough, whales can actually produce levels of up to 180dB. It should be remembered that taking care of your ears is the most important thing you can do to prevent damage and have a sustained career. So don't hang out with any whales and put some protection in your ears when exposed to loud volumes.

Absorption is the act of a sound wave being soaked up by a particular material. This is measured by co-efficient ratings. The higher the sound absorption co-efficient rating, the more sound that is being eliminated from troubled spots in your room. Different section of the room may require different co-efficient ratings. Remember that studios start off as an empty shell. Hard surfaces and walls need treatment to provide for a great sounding room. For example, 20 gauge theater curtains are commonly used in studios. They consist of a thick velvet material, which is excellent for absorbing high-end frequencies. The thinner materials soak up higher frequencies.

The thicker materials soak up lower frequencies. This is why thick bass traps are very large and contain ports or holes to trap low-end frequencies. The larger the port, the lower the frequency absorption.

There are endless amounts of products and designs that are used in the industry. Wall panels are also commonly used to absorb sound. These are made from a fiberglass product wrapped in a cloth material. Various sizes and thickness are used for problem frequencies. Again the thin materials eliminate high end and thicker materials absorb low end.

Reflection is the opposite of absorption. Think of the sound as a wave hitting a mirror and bouncing back. This can be used as an advantage for a brighter tone. If a room has too much absorption causing the room to sound too dead, hard surfaces such as wood panels can be placed in strategic locations to add a more live sound to the room.

Some studios have reversible hanging panels that can be flipped between reflective and absorptive to change the room sound at will. For vocals the room may need a more dead sounding absorptive room. Drums may require a more live sounding room. John Bonham, from Led Zeppelin had an amazingly huge live reflective drum sound. This became the goal for the big Rock drum sound.

Prince is underestimated as a drummer. He has a great tight drum sound on his first record where he played all of the instruments as well as the drums. The drums have just the opposite effect using absorption in a small tight room creating a very in your face heavy Pop drum sound.

These are not rules, only guidelines. Using your ears is always the key to getting the best sound.

Designing a studio is quite an undertaking to do professionally. Each room is completely separated and isolated from one another. The most common method is to actually build a room inside of a room. The inner walls do not touch the outer walls, which creates an air gap that traps sound. Each wall can be many feet thick and multiple layers of thick glass and doors divide the rooms.

The floors in each room are floated from the ground with spacers that also create an air space to lower vibrations and help to trap unwanted sound leakage. All floors have different characteristics in the way sound waves bounce off from their surfaces. While wood floors have a warm tone, concrete and tile have a brighter tone. This also holds true for walls.

A solid plan is needed to run cabling between rooms so that each room can be interconnected with each other for microphone signal lines and headphone communication systems. Custom made cable troughs or PVC tubing is used to send groups of microphone cables from a panel to the control room. From the control room the Headphone lines would be run through the walls for communication between all of the rooms.

Materials and Tools

Drywall is needed for walls. The more layers of drywall added will increase the thickness of the studio walls. By using varying thicknesses of drywall stacked and shifted, alternating at the seams will help minimize sound transmission between rooms. Many drywall screws and a good electric drill will definitely come in handy if you are building a studio.

Fabric is used for making wall panels and ceiling clouds that control the absorption in the studio. There are specific fabrics that are designed for different frequency absorption. Each thickness and texture has varying co-efficient ratings at multiple frequency bands.

AC Duct Board and other fiberglass products are wrapped in fabric with spray glue to create absorbing panels called Wall Boxes and Bass Traps. Thermal Fiber or Fiberglass Insulation is inserted in between two sets of walls and ceiling to create an additional thickness providing an alternate texture, containing fiberglass, which is superb for capturing sound.

Sand is also an excellent alternative choice for filling walls to prevent sound wave transmission. Wood provides the skeleton for frames that hold the panels and boxes. Larger Bass Traps with large ports could be made from wood or fiberglass. RPG panels are a series of wooden slats mathematically designed to absorb and refract, or soak up and scatter sound inside a room. Wood can also be used to create custom racks to hold the outboard gear, console and patchbay. Custom studios can be designed for any situation and style.

Doors, Walls and Windows

Doors and walls are the single most important item where recording studio sound bleed is concerned. A small 1/4inch air gap at the bottom threshold of a door will release 30% of the sound. Creating airtight rooms are the first step in sealing all the gaps for optimum sound proofing. The transitions between where the rooms are connected have more possibilities for sound leakage. All corners, gaps and frames for door and window cutaways must be sealed with a silicon or caulking material. Keep in mind that if air can escape through any passage then sound will surely go through as well.


How to Build a Recording Studio

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Wednesday, November 16, 2011

Acoustic Research ARWH1 Bluetooth Mini Bridge

Introducing the Acoustic Research ARWH1 Bluetooth Mini Bridge. Seamlessly switch between listening to music and making or taking calls without missing a beat. Control it all with the Acoustic Research ARWH1 Bluetooth Mini Bridge. No need to get the phone; the revolutionary mirasol display shows you caller ID info, even in the sun, at any angle. So lightweight you barely notice it, the Mini Bridge clips right onto your shirt. Easy Bluetooth wireless setup, supports many different kinds of mp3 portable devices or cell phones. The Mini Bridge even supports multi pairing, letting you connect wirelessly with one device for music and another for calls. Get the Acoustic Research ARWH1 Bluetooth Mini Bridge today!

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Sunday, November 13, 2011

What Should You Know About Buying Your First Electric Guitar?

!±8± What Should You Know About Buying Your First Electric Guitar?

Just about every kid ever born wants to be a rock star. They see their favorite stars up there on stage playing the electric guitar to a crowd and want to do the same. Problem is, it's not easy learning to play the electric guitar.

And of course before you learn to play the guitar you need to own a guitar, or at least borrow one. When you're just starting out learning the electric guitar you don't need one like Jimmy Hendrix would play, but you still need to get your hands on an electric guitar that will be adequate for the beginner. And if that's you then there's a few things that you need to know about electric guitars that may help in understanding a little more about them.

First thing to remember about buying your first electric guitar is that you don't need to spend hundreds of thousands to do so. Be happy with a cheap electric guitar while you're learning, and maybe once you hit the big time spend up big. However a cheap electric guitar will do the job for the first few years.

You also need to know exactly what style of music you will be playing on your guitar. Different styles of music require different styles of electric guitar. You need a different guitar to play rock, for example, to the guitar you'd buy if you were playing jazz.

So spend a little time researching the types of electric guitar that should be used by different music styles.

Electric guitar types boil down to 2 basic types, solid body and hollow body. As the name suggests a solid body guitar has no hollow space inside, and is usually, though not exclusively, made of solid wood. Different types of timber can produce different sounds, so as you get better you may want to research more on the type of timber you need to produce the sound you want, but in the early stages if you're buying a cheap electric guitar don't get too carried away getting the ideal timber, you may find it more expensive than you need to be paying, and it's not essential at the start.

And there's a few unusual terms you'll need to become familiar with if you're buying an electric guitar for the first time. Here's a taste.

Pickups. The pickup is a magnet with a coil of wire wrapped around it placed right under the strings. This receives the vibrations of the strings and turns these into an electric signal for the amp to use. There are 2 types of pickup. The single coil, which produces a sound that sounds good for playing rock, blues and country. Humbuckers are a pickup with 2 coils next to each other that produces a warmer sound which is great for metal and rock in particular. Some guitars have a combination of single coils and humbuckers, and there is usually at least 2 pickups utilized.

Bridge. The bridge is where the strings connect to the body of the guitar. You can have a fixed bridge or a Vibrato bridge which allows you to move the bridge to tighten or loosen the strings. The fixed bridge is better for beginners who can graduate to a Vibrato bridge after they've mastered the basics.

Hollow body electric guitars are the second basic style of guitar. These, as the name suggests, have a hollow body although there is also a variation of this which is the semi hollow. As the player plays his guitar the hollow space helps the body resonate which produces a quite distinctive sound. These are good guitars for jazz. These hollow body guitars also utilize pickups, including single coil and humbucker.

That's really just the start when it comes to understanding electric guitars, and for the enthusiast it's a lifetime job learning all there is to know about them. And finding out exactly what it is that you need to play to produce exactly the sound you want to produce. That's part of the fun of playing the guitar, it's a constant learning process, not just about how to play but what to play as well.

However remember, the most important piece of advice. If you're a beginner don't spend up big the first time. Buy yourself a cheap electric guitar first, then learn to play that and take it from there. It's the best way to kick off your rock star career.


What Should You Know About Buying Your First Electric Guitar?

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Thursday, November 10, 2011

Philips HN110 Best Headphones EVER??

FOLLOW ME: twitter.com Hey guys, So this is a review of the Philips HN110 headphones, I purchased them for a fair price, and for the price, these things are great. I would recommend these to anyone looking for a decent pair at a decent price. Thanks for watching! Noise-cancelling headphones reduce unwanted ambient sounds (ie, acoustic noise) by means of active noise control (ANC). This involves using one or more microphones placed near the ear, and electronic circuitry which uses the microphone signal to generate an "antinoise" signal. When the antinoise signal is produced by the speaker driver in the headphone, destructive interference cancels out the ambient noise as heard within the enclosed volume of the headphone. Noise cancellation makes it possible to enjoy music without raising the volume excessively. It can also help a passenger sleep in a noisy vehicle such as an airliner. Retail noise-cancelling headphones typically use ANC to cancel the lower-frequency portions of the noise; they depend on more traditional methods such as soundproofing to prevent higher-frequency noise from reaching the ear. This approach is preferred because it reduces the demand for complicated electronic circuitry and at higher frequencies, where active cancellation is less effective. To truly cancel high frequency components (coming at the ear from all directions), the sensor and emitter for the cancelling waveform would have to be adjacent to the user's eardrum, which is not technically ...

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Wednesday, November 2, 2011

Best In Ear Headphones Under $100

!±8± Best In Ear Headphones Under 0

Personally, either the best earphones or the best headphones or earplugs fair, devices of a person like me can not do without! I refuse to step outside my house without my ears to have them as the company! The reason is that these headphones are very comfortable, functional, cool and handy to carry to different places. In case if you have a music player or a gadget to play, the headphones are a good companion to keep by your side. Perhaps, if you relax at home very often, you can use to connect to your home theater system, or a PC for gaming or watching movies. Speaking from their places of applications like call centers and the use of radio jockeys em too. So for a comfortable and cheap range may have to do some research to buy the best headphones out on the market, perhaps the best headphones under $ 100 should be good. With these reviews below, I assure you will not have complaints and compromises on quality and sound.

Sennheiser CX300: Pouring the music in the ears

These intra-aural headphones look ordinary in their blister something indescribable, but the CX300 is a credit to its creator German. The game comes with minimal accessories: three sets of flexible adapters in different sizes for optimal coupling with their ears. Choose what use is an important step to ensure that you get optimum performance without discomfort.

The transducers are very compact and easy to insert, not too deep in the ear canal. Removing and replacing them - if you try to communicate with people around you, for example - it's quick and easy. However, to achieve good acoustic coupling is not difficult. Those are positives for everyday use, although there is no compensation in the form of sound insulation somewhat reduced. The cable is quite short, making it ideal for use with a portable player that you carry on your person. For use with stationary or with the player sitting in one area or another will have to consider getting an extension cord to avoid moving too far and suddenly pulling the tips of his ears, which can be unpleasant uncomfortable.

Koss KSC75: Softness and nuances

The Koss KSC75 is a model of ear-clip that uses the same basic approach (open supra-aural) as the famous Portapres, which Koss had more or less a standard of quality mobile handsets. Here, the band has been removed in favor of a simple ear clip, and the result is a set of headphones that are not bulky, very light and very comfortable. In practice, the KSC75s can be put in an instant and safe for putting in the ear wrong. The pressure in the ear is virtually zero, but so is the sound insulation. We do not expect to reduce ambient noise so you can get lost in music! The other side of the coin is that it is easy to forget you're wearing them because the sound stage seems unperturbed. The lack of isolation is very nice, if not in noisy environments. If this is not the case, this combination does not fit your needs very well. The cable is of medium length, well suited for use with a portable, and terminates in a gold-plated 3.5 mm mini-plug angle.

Sennheiser PX 100: Classic inefficient

The PX100 is part of the PX series, which includes some very good models I've tried in the past. The PX series is a set of traditional headband headset with a folding belt designed for use in the march. Comes with a safe in books and not at all bulky, so it is easy to transport without risk of breakage. Light and very comfortable to wear, which is at the top of your ears, and achieves a good fit without difficulty. Unlike other PX Series models I tested, these headphones are of open type, and thus provide little sound insulation.

Sony MDR-V500DJ: for professionals

The V500DJ Sony is professional looking and its priority is the pros and DJs who need to control the sound produced in an environment that can be noisy. It's a closed headphone, and allows a certain level of sound insulation. Naturally, you should be realistic about the possibilities - the isolation is relatively mild and mainly affects the midrange and treble. Therefore not be effective against the noise of trains, metros and buses, for example. When folded, the phones are not too big to carry everywhere. Swivel to allow headsets have a cup that turned so you can listen with one ear (a technique used by DJs and remix). Headphones rugged appearance, which is indispensable for the application! Technically, this is really more of a circum-aural agreement provided that the supra-aural, as Sony calls it. The phones have a coiled cord, which is good for professional applications, but not so good for portable use!


Best In Ear Headphones Under 0

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Saturday, October 29, 2011

Acoustic Research Closed-back Monitor Professional Studio Headphones

!±8±Acoustic Research Closed-back Monitor Professional Studio Headphones

Brand : Acoustic Research
Rate :
Price : $59.98
Post Date : Oct 29, 2011 07:37:13
Usually ships in 1-2 business days



Closed-Back Monitor Professional Studio Headphones

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Friday, September 30, 2011

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Tuesday, September 20, 2011

New-ACOUSTIC RESEARCH AWD205 2.4 GHZ WIRELESS HEADPHONES - ARAWD205

!±8± New-ACOUSTIC RESEARCH AWD205 2.4 GHZ WIRELESS HEADPHONES - ARAWD205

Brand : Acoustic Research | Rate : | Price : $59.99
Post Date : Sep 20, 2011 16:05:23 | Usually ships in 1-2 business days

ACOUSTIC RESEARCH AWD205 2.4 GHZ WIRELESS HEADPHONES
2.4 GHZ DIGITAL WIRELESS SOUND; 1-BUTTON PAIRING TO DIGITAL TRANSMITTER; CHANNEL SELECTION CONTROL REDUCES THE POSSIBILITY OF FREQUENCY INTERFERENCE; CRYSTAL-CLEAR RECEPTION THROUGH WALLS, FLOORS & CEILINGS UP TO 150 FT; DIGITAL TUNING LOCKS IN FREQUENCY FOR CLEAR RECEPTION; COMFORTABLE EAR PADS FOR LONG-LASTING WEAR; FREQ RESP: 20 HZ

  • ACOUSTIC RESEARCH AWD205 2.4 GHz Wireless Headphones.
  • 2.4 GHz digital wireless sound. 1-button pairing to digital transmitter.
  • Channel selection control reduces the possibility of frequency interference.
  • Crystal-clear reception through walls, floors & ceilings up to 150 ft.
  • Digital tuning locks in frequency for clear reception.

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Friday, September 16, 2011

Bose In-Ear Headphones Review

!±8± Bose In-Ear Headphones Review

Introduction:

Acclaimed Bose audio technology eventually finds its way into the best in-ear headphones that fit your budget - and the ear. The Bose In-Ear Headphones with comfortable earplugs that are designed to fit directly into the ear, allowing for stability in spite of constant movement. The isolation also leads to a fuller sound with more acoustic Bose Triport extended only structure in this unit.

The lightweight, but powerful device comes with its ownCarrying case for portability and protection. The Bose In-Ear Headphones are an automatic choice for those who like their sound on the move.

Testimonials:

"When I put on this pair of headphones, I realized that's exactly what I was looking for. It provides rich bass and still not overpowering, with just the right amount of midrange and treble. I hear more details in the music as always. The The sound quality is so good I can not help myself to go back to all my music collection. This pairEarphones is very addictive but fortunately it is also very comfortable for long wear. "

Part of the current user review on amazon.com

Features:

- Customizable Fit In-Ear Headphones
The Bose In-Ear Headphones offer two silicon inserts to ensure a snug fit inside the ear device. Therefore, these remain the best set up in the headphones while exercising, cleaning around the house, jogging or simply relaxing.

- Triport acoustic headphone structure
Previously, full sound onlyonly for larger headphones burgers. Now, decades of Bose research, these are the best headphones, quality, realistic sound data. The particular structure ensures deep rich tones of listening pleasure.

- Lanyard and Clip
The Bose headphones come with its own lanyard and clip for enhanced stability. This means that you really take the headphones and music player with you while you are moving and moving. The shape of the spine angle fits easily with most MP3Player

- Elegant Leather Case
The best headphones come with their beautiful skin bag. And 'big enough to fit into your portable media player, so it is just nice to get out of his pocket, it also offers protection for your gadgets in quality.

Summary / Description:

This Bose-Bose headphones, you can develop, rich sound quality in a compact, motion-friendly form to enjoy. Listen to your favorite songs or audio books without being interrupted by unpleasantExternal noise or the inevitable fall of frequently used with headphones from other brands. This accessory is tailor-made for fitness enthusiasts, athletes, or people who listen to music as long commutes.

Verdict:

Get this Bose headphones for incredible sound quality for a price slightly cheaper. These are definitely the best in-ear headphones because they are too rich sound you like without hindrance final hearing and entertainment, where and what you can do. TheInvestment will have a double value with useful accessories, and the chance to experience the sound in a very sublime.

Rating: 4.5


Bose In-Ear Headphones Review

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